What Reality

Producing immersive attractions, interactive installations, and
real-time storytelling across film, VR, and experiential media

Experience Behind the Work 

A career at the intersection of cinematic storytelling and emerging technology. 

Amblin Entertainment 

Peter began his career working with Steven Spielberg on the television series SeaQuest DSV. At a time when computer animation was still emerging, he was invited to take home a workstation and teach himself the craft. That opportunity led to a role as a CG artist on the series, creating shots from start to finish including modeling, texturing, lighting, animation, and compositing

Digital Domain 

He later joined Digital Domain where he worked across both the commercial and feature film divisions, contributing to projects including Titanic, iRobot, and Looney Tunes. During this period he developed a a strong foundation in cinematic visual effects and large-scale production pipelines. 

DreamWorks Entertainment 

At DreamWorks he served as a CG supervisor on the science fiction limited series Taken, leading teams responsible for complex visual effects sequences and supervising multiple production units. 

Inhance Digital 

Peter expanded into interactive media at Enhanced Digital, where he led the 3D department and later served as Executive Producer and Director of Production. During this time he oversaw AR, VR, and large-scale interactive installations for clients including Boeing, Raytheon, Intel, Amgen, and Biogen. 

Modern Logic 

He later worked as a freelance post-production producer at Modern Logic, overseeing the finishing pipeline for television commercials from editorial turnover through color, VFX, and final delivery. 

The Mill  Experience 

Peter joined The Mill’s Experience division as a Production Supervisor and Senior Producer, producing immersive installations and experiential environments for global brands and entertainment clients including Netflix and Moon Rabbit, whose work appeared at the Las Vegas Sphere during the Formula One event. 

While at The Mill he led the development of a multi-location virtual reality attraction for Mindscape Entertainment, one of the largest projects of his career. Peter was responsible for the project from pitch through installation, overseeing concept development, voice casting and recording, Unreal Engine production, queue entertainment content, and the physical deployment of the attraction across multiple venues. 

What Reality LLC 

When Technicolor closed during the final stages of the project, Peter founded What Reality in order to complete the Mindscape attraction and continue producing immersive experiences that combine cinematic storytelling, real-time technology, and physical environments. 

Throughout his career Peter has consistently worked on the leading edge of technology in entertainment, translating emerging tools into compelling audience experiences. 

Crafting Experiences Beyond the Screen

Immersive Experiences

Producing large-scale immersive attractions and location-based experiences that combine cinematic storytelling, real-time technology, and physical environments.

Interactive Environments

Designing and delivering interactive installations, audience-driven experiences, and spatial media environments that respond to participants in real time.

Virtual & Augmented Reality

Development and production of VR and AR experiences using real-time engines such as Unreal, from concept through deployment.

Experiential Installations

Creative production for museums, exhibitions, and brand activations including large-format displays, LED environments, and spatial storytelling installations.

Visual Effects & Post Production

End-to-end visual effects and post production for film and television commercials, including CG production, compositing, finishing, and delivery.

Creative & Production Leadership

Leading complex projects from pitch through installation, including concept development, budgeting, scheduling, team leadership, and large-scale experiential deployment.

Projects

Experiences built at the intersection of storytelling, technology, and scale.

From broadcast AR and immersive attractions to large-format digital installations, these projects explore new ways audiences can engage with entertainment.

Truth Traveler is a large-scale virtual reality attraction designed for location-based entertainment...
A surreal and comedic campaign created for the launch of the Xbox Series S. The spot features a play...
To celebrate the Los Angeles Rams’ Super Bowl LVI Championship, The Mill created a bespoke augmented...
MR Sphere Project Overview A large-scale visual experience created for the Las Vegas Sphere during t...
A public awareness television commercial addressing teen vaping within Native American communities. ...
A motion graphics campaign created for Deloitte to highlight environmental sustainability and climat...
A traditional television commercial created for Clean Co, a non-alcoholic spirits brand. The campaig...

Peter Nye

Peter Nye is a producer and creative technologist specializing in immersive experiences, interactive environments, and cinematic storytelling. 

His career began at Amblin Entertainment working with Steven Spielberg on the television series SeaQuest DSV, where he entered the emerging field of computer animation. That early opportunity launched a career spanning visual effects, film production, interactive media, and experiential storytelling. 

Over the years Peter has worked with some of the most influential studios in the entertainment industry including Digital Domain, DreamWorks, and The Mill. His work has contributed to major film projects such as Titanic and iRobot, as well as interactive installations and immersive environments for global companies including Boeing, Intel, Amgen, Raytheon, Netflix, and others. 

Today Peter leads What Reality, a studio focused on creating immersive experiences that combine cinematic craft, real-time technology, and physical environments. His work continues to explore how emerging technologies can transform the way audiences experience story. 

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