Experience Behind the Work
A career at the intersection of cinematic storytelling and emerging technology.
Amblin Entertainment
Peter began his career working with Steven Spielberg on the television series SeaQuest DSV. At a time when computer animation was still emerging, he was invited to take home a workstation and teach himself the craft. That opportunity led to a role as a CG artist on the series, creating shots from start to finish including modeling, texturing, lighting, animation, and compositing
Digital Domain
He later joined Digital Domain where he worked across both the commercial and feature film divisions, contributing to projects including Titanic, iRobot, and Looney Tunes. During this period he developed a a strong foundation in cinematic visual effects and large-scale production pipelines.
DreamWorks Entertainment
At DreamWorks he served as a CG supervisor on the science fiction limited series Taken, leading teams responsible for complex visual effects sequences and supervising multiple production units.
Inhance Digital
Peter expanded into interactive media at Enhanced Digital, where he led the 3D department and later served as Executive Producer and Director of Production. During this time he oversaw AR, VR, and large-scale interactive installations for clients including Boeing, Raytheon, Intel, Amgen, and Biogen.
Modern Logic
He later worked as a freelance post-production producer at Modern Logic, overseeing the finishing pipeline for television commercials from editorial turnover through color, VFX, and final delivery.
The Mill Experience
Peter joined The Mill’s Experience division as a Production Supervisor and Senior Producer, producing immersive installations and experiential environments for global brands and entertainment clients including Netflix and Moon Rabbit, whose work appeared at the Las Vegas Sphere during the Formula One event.
While at The Mill he led the development of a multi-location virtual reality attraction for Mindscape Entertainment, one of the largest projects of his career. Peter was responsible for the project from pitch through installation, overseeing concept development, voice casting and recording, Unreal Engine production, queue entertainment content, and the physical deployment of the attraction across multiple venues.
What Reality LLC
When Technicolor closed during the final stages of the project, Peter founded What Reality in order to complete the Mindscape attraction and continue producing immersive experiences that combine cinematic storytelling, real-time technology, and physical environments.
Throughout his career Peter has consistently worked on the leading edge of technology in entertainment, translating emerging tools into compelling audience experiences.
Immersive Experiences
Producing large-scale immersive attractions and location-based experiences that combine cinematic storytelling, real-time technology, and physical environments.
Interactive Environments
Designing and delivering interactive installations, audience-driven experiences, and spatial media environments that respond to participants in real time.
Virtual & Augmented Reality
Development and production of VR and AR experiences using real-time engines such as Unreal, from concept through deployment.
Experiential Installations
Creative production for museums, exhibitions, and brand activations including large-format displays, LED environments, and spatial storytelling installations.
Visual Effects & Post Production
End-to-end visual effects and post production for film and television commercials, including CG production, compositing, finishing, and delivery.
Creative & Production Leadership
Leading complex projects from pitch through installation, including concept development, budgeting, scheduling, team leadership, and large-scale experiential deployment.
Projects
Experiences built at the intersection of storytelling, technology, and scale.
From broadcast AR and immersive attractions to large-format digital installations, these projects explore new ways audiences can engage with entertainment.





